CODENAME CONSTABLE (an upcoming Image comics project I can't tell you much about…yet) is coming along nicely. Logo design is finalized, and the first issue is basically completed as is issue 2.
Another new project, CODENAME BITE, will be announced shortly, too; it's a Vampirella-related item, and it marks the first time I'll be working with a particular artist I greatly admire. The project is still floating around the schedule a bit, but as soon as that firms up, there'll be more blather about that, too.
Settling in this week to knock out the last couple Frost: Rogue State scripts (knock wood), so maybe the end of the story will see the light of day in my lifetime. Who says I'm not an optimist?
And finally, my pal Matthew Sturges (writer of Jack of Fables and JSA All-Stars back in the day, among other things) has a new original graphic novel coming out soon from Devil's Due and a revitalized 1First Comics. It's called The Four Norsemen of the Apocalypse and among its many virtues, God is the narrator, so there's that.
I designed the logo for Matt after another design fell through for some reason, because Matt's a friend. Doing that logo rekindled my longing to work on more graphic-y projects. Here's a link to some of the book's press (and preview pages)* and another to a detail look at my logo for the project.
* It's a Bleeding Cool link, so you've been warned. Personally, I enjoy the fact that they misspell the book's title in the article headline, which is right above a prominent picture of the cover, with the correct spelling of the name.
Red Sonja 1973 is an upcoming Red Sonja anthology featuring stories by Gail Simone, Cullen Bunn, Roy Thomas, Luke Lieberman… and even a tale by yours truly.
The idea is to write old-school stand alone tales of the She-Devil With A Sword, but I cheated a bit.
My story is a prequel to the piece I did for Red Sonja #100, and there's one last "chapter" of it that leads it directly into the start of my run on the title. They do stand alone, but I couldn't help but provide some connective tissue between them. Hopefully, I'll be able to write that last chapter someday.
The book is, I believe, scheduled for a July release.
I also wrapped up my chores on Lazarus #17 a couple weeks ago; this issue looks terrific.
Readers of the series will be pleased to see the return of Casey Solomon, the introduction of a new military unit within Family Carlyle (the Anvils), and Michael Lark tackling a war comic.
The conflict between Carlyle and Hock has definitely gotten worse. It'll be interesting / horrifying to watch what war will do to an already terribly dystopian environment.
I just started work on another Image project, similar to my work on Lazarus: logo design, typesetting, and so forth. It's not announced yet, so until the creative team announcement, I'll steal a page from Warren Ellis and give it a codename.
I dunno, let's call it CODENAME CONSTABLE. When there are details I can reveal, I'll definitely be spreading the word.
It's an interesting project. It doesn't require the kind of world-building I'm typically involved in, but it lets me play in visual styles I don't usually have an opportunity to work in, so that's really, really nice. Can't wait to tell you more.
When we launched Frost through Monkeybrain/ComiXology, I don't think any of us involved realized the crapshow our lives were about to turn into. For my part, my wife's terrible leg injury and subsequent surgery and painful recovery (timed to coincide with our house flooding to the tune of tens of thousands of dollars) put Frost on hold. I'm currently the delay, but my plan is to finish the last two scripts (about 32 pages of comic) in the next 10 days, give or take. Issue 2 is basically done; we're holding the issues back until we have issues 2-4 DONE and issue five ready for lettering.
So, it's not dead, and is slowly shambling back to life.
I totally forgot I contributed a tiny, tiny piece to an upcoming children's book.
I contributed a haiku about a cat, named Haiku, for a book full of haikus about Haiku. So it's basically a Möbius loop of cuteness. Should be out in August.
So, yeah, I helped with a children's book.
WHERE I AM ONLINE THESE DAYS
Facebook. (My "pro"
page. I do have a personal page, but I tend to only "friend" folks I know personally there.)
Twitter. I tend to be NSFW-ranty there.
Tumblr. Usually a good source for work-in-progress
Behance. Graphic design
About.me. Online business card.
Instagram. Kinda dormant lately, but I'm feeling the bug
lately, so, you never know.
- Google+. Largely in standby mode right now; I'll be posting some original short fiction there over the next 6-8 months, in hopes of collecting as a print-on-demand collection.
Today, Lazarus #16 hits store shelves, and I'm very excited about it because in addition to my normal design chores on the series, my first interior art pages for an Image book are contained between the covers.
Series cover artist Owen Freeman and I contribute what we're calling "artifact pages," journal entries, tactical displays, schematics and diagrams of spy gear, and so forth, that are intended to enhance the storytelling in the issue (which also features more traditional Lazarus pages by Michael Lark, Santi Arcas (colorist), and Tyler Boss (inker).
It's a done-in-one, self-contained issue, a spy thriller of sorts, featuring Sister Bernard (originally introduced in the "Lift" storyline) acting as a Family Carlyle spy in Hock-controlled Havana.
I hope you'll check it out.
Written by: Greg Rucka
Art by: Michael Lark (with Tyler Boss)
Colors by: Santi Arcas
Letters by: Jodi Wynne
"Artifact" pages by: Owen Freeman & Eric Trautmann
“MERCY.” The Conclave has ended, and the world once more is falling to chaos and violence. Sister Bernard travels between Family Domains, ministering to the Waste…and acting as a spy for the Carlyle Family.
Image Comics | Color | 32pgs | Mature Readers | $3.50
As many, many, many people have noticed, The Hollywood Reporter (among others) ran a story yesterday about the comic series Lazarus being optioned for development as a television series.
Lazarus is a dystopian science fiction series created by my friend and frequent collaborator, Greg Rucka, and artist Michael Lark.
I'm being asked a fair amount of questions about it, because I work on the comic series, too, as a sort of live-in graphic designer and occasional story sounding board.
So, to that end, here's the Lazarus Television Show FAQ From Eric's Perspective:
Q: What's going on with the television show?
A: Here's the Hollywood Reporter article. Read that, and you'll know everything I know.
Q: Who's going to play Forever/Malcolm/Jacob Hock/Anyone else in the comic series?
A: I have no idea.
Q: What network will the television show air on?
A: I have no idea.
Q: You guys are all super-rich with Hollywood moneys now, huh?
A: Yes. I am answering these questions from my private villa/fortress/undersea volcano base, and will be using the proceeds from the Lazarus teevee show to finally build the orbital death ray I've been saving up for. Moo hoo ha ha.
All kidding aside, the THR article contains all the info I know. I'm a work-for-hire guy on the series, and am not involved in the deal-making side of things at all, but I do think this is a really great development.
Congratulations to Team Lazarus!
And now, I have to finish my part for Lazarus #16.
I seem to be drifting more and more into graphic design and away from full time writing over the last year. My impulse to make stuff has been nagging at me for a while, and my work on stuff like Lazarus means I can keep doing comics-related material and scratch that recurring itch to work on logos, patches, t-shirts, posters, and so on.
I was recently interviewed by Matt O'Keefe about my design stuff (focusing largely on Lazarus, unsurprisingly) for The Beat.
I've also been horrible about keeping this site up to date—February was devoured by illness, then travel, then deadlines, so I've been updating a bunch recently (including the work I contributed to Vampirella: Feary Tales, Vampirella #100, and Red Sonja #100, adding sections on the graphic design stuff I do for comics, and I'll probably be adding a section on roleplaying game work I've done, since I've recently dipped my toes back into those waters, too.
Anyway, not dead yet. But I've started going to the gym again, for the first time in (checks watch) seventeen years.
So, I'll probably be dead soon.