The first of the "new look" books I designed for Adamant Entertainment hits digital "shelves" today.
PULP VILLAINS: COUNT SHADAU is a short .PDF supplement for Adamant's Thrilling Tales line of pulp adventure gaming.
The Pulp Villains products contain bad guys/gals designed to drop into existing campaigns (or provide concepts suitable for expanding into a longer ongoing game).
Visit RPGNow to order the PDF for a mere two Yanqui dollars.
THRILLING TALES: "PULP VILLAINS: COUNT SHADAU"
Adamant Entertainment is pleased to present the latest in our new line of Thrilling Tales products: Pulp Villains!
Each Pulp Villains release will detail a nefarious non-player-character, ready to be dropped into your pulp-genre Savage Worlds game, fully statted, with details on their methods, motives, special gear, henchmen, allies and more—along with a collection of adventure hooks for their use.
In this installment: EVIL FROM THE DARKEST CORNER OF EUROPE!
Deep in the heart of Romania, where empires have clashed for ages and many powers have left their traces, a corruption is growing. A master of dark arts and in possession of a relic of stunning power, Count Shadau’s web of influence and allies reaches out its tendrils, planning first to seize Romania.
As turmoil and fascist strains slither through Europe, he will take power wherever he can and weave his vision of Greater Romanian domination of the continent under his rule as Emperor. His secret grip tightens... and the world cries out!
Pulp Villains: Count Shadau, by Jim Davenport uses the Savage Worlds rules system, as featured in THRILLING TALES 2nd Edition.
Product Code: ADM3226
Author: Jim Davenport
Price: $2.00 US
Quick work update:
I started a new gig as a sort of free-range graphic designer/jack of all trades, for Gareth-Michael Skarka's game company, Adamant Entertainment. Part of the job was redesigning the company's trade dress (the new logo is above, and also links to the company website), designing or updating logos for product lines, and book production/layout chores.
I've been doing this for a couple of weeks now, but the announcement hit this past week. The first of the "new look" books I put together will be available on Tuesday, a Thrilling Tales supplement featuring a drop-in-your-roleplaying-campaign pulp villain.
It's a bit weird to be returning to the RPG industry, but I must confess it feels a bit like a homecoming. I met Gareth at my first GenCon (’90 or ’91, IIRC), where I picked up a sci-fi RPG he created, called Periphery. I still have that book.
The cover to Wonder Woman #10, written by Greg Rucka. Art by Nicola Scott, colors by Romulo Fajardo, Jr., and glowy sinister targeting reticle by me. Coming soon to a comic store near you.
A looooooong overdue update to both the site (the comics and design bibliography is now up to date with Lazarus and Black Magick stuff) and to the ongoing workblog here.
Sorry about that; it's been a fairly intense period of deadline hell followed by illness (rinse, repeat) for the last 10 weeks or so. My apologies.
First: a new newsletter went live a few days ago. You can read it here, or if you peek over at the right hand side of the page, you'll see a sign-up form. This "issue" includes a short interview with my friend and frequent collaborator Brandon Jerwa, talking about his new electronic music project.
Stuff I've Been Doing:
- Issue 22 in stores now! The series has kicked off again after a six month hiatus. Issue 22 is in stores (and features our new cover design, which carries through the new story arc, "Cull").
- The second massive hardcover (320 pages!) of Lazarus is also available now. It contains issues #10–#21 of the series, plus a bonus section even bigger than the one in Lazarus: The First Collection HC.
- We're starting discussions for a second Lazarus Sourcebook, this one focusing on Family Carlyle's primary adversary, Hock. Should be creepy good fun.
- Finally, I put together a Lazarus promotional poster for retailers.
On hiatus, as series creators Greg Rucka and Nicola Scott are off Rebirthing Wonder Woman at DC Comics.
Speaking of DC Comics, I've been asked to pitch in and help out on some cover design for an upcoming title. More details as I'm allowed to reveal them.
My friend/fellow comicker Brandon Jerwa is also a talented musician. His latest musical project (along with Craig Jones) is an electronic music album, recorded under the new band name, LATER HUMANS.
Brandon and Craig hired me to design their logo/"brand identity," album covers, and social media artwork. The project spec called for a 1960s "Space Age" feel, so I'm loving that immensely.
Another pal, comedian Gabriel Rutledge, is one of my favorite comedians. I put together his last few album covers, and his book, Happiness Isn't Funny.
I recently completed work on the album art for his next release, "My Safeword Is 'Meatloaf'" and will be starting work on the companion DVD soon.
ART DIRECTOR GUY = ME
I've been dipping my toes back into the icy waters of roleplaying game work (a million years ago I probably wrote a Star Wars RPG supplement or sourcebook for West End Games that you might remember) and have recently partnered with a friend and his small-press RPG publishing house to act as a sort of art director/content guy. It's not my place to announce which company, but again, when there's something I can report, I shall.
And that should do it for this update.
The Lazarus Sourcebook, Volume 01: Carlyle.
WRITTEN BY: Greg Rucka, Robert Mackenie, David J. Walker, David Brothers, Eric Trautmann
ART BY: Michael Lark, Owen Freeman
COVER BY: Trautmann/Freeman
BOOK DESIGN: Trautmann
A compendium of insider info on life under Family Carlyle. From bios of key members of the Carlyle Family, to overviews of day-to-day life under their rule—including music, pop culture, military organization, economy and more.
I grew up loving material like the DC Comics "Who's Who" volumes, the Punisher Armory books, and the Official Handbook of the Marvel Universe. Add to that, roughly a decade of writing roleplaying game sourcebooks, and that's a recipe for this book (the first of, hopefully, a series of similar supplements).
We do a lot of behind-the-scenes worldbuilding for our own reference on the title, so this is a pretty substantial peek behind the curtain for long-time fans of the series. I'm pretty jazzed about this one.
Image Comics | 32 pages | Color | Mature Readers | $3.99USD
…or more accurately, "The Lazarus Sourcebook, Volume One: CARLYLE."
In many ways, this one is my silly little brainstorm. I grew up loving things like the Official Handbook of the Marvel Universe, and I spent years writing roleplaying game sourcebooks. Granular, behind-the-scenes worldbuilding stuff has always been an interest.
So, when a long-ish hiatus became necessary on Lazarus, I dusted this idea off an re-presented it to Greg, Michael, Image, et al. and here it is—a brief survey of what it's like to live under Carlyle rule, how money and trade works, crime cartels, vehicles and weapons, even bits about music and pop culture amongst the Carlyle Serfs.
This is probably the most fun job I've had in the last several years. And we've got a fair amount of material already generated for a second volume.
Now, to convince Greg we need to do one of these for Hock…
THE LAZARUS SOURCEBOOK, VOLUME ONE: CARLYLE
WRITTEN BY: Greg Rucka, David Brothers, Robert Mackenzie, David J. Walker, and Eric Trautmann
ART BY: Michael Lark (with Brian Level, Tyler Boss and Santi Arcas), Owen Freeman
PUBLICATION DESIGN, SCHEMATICS/DIAGRAMS, "ARTIFACT" IMAGES BY: Eric Trautmann
COVER BY: Trautmann/Freeman
Following the revelations of “Poison” and leading into the bloody events of “Cull” with LAZARUS #22 in May, a new look at the world of LAZARUS: What’s it like to live life under the Carlyle regime? This is where you find out!
Image Comics | 32 pages | Color | Mature | $3.99US